![]() ![]() You use gold to upgrade shrines to learn new technology. You use gold to build walls to keep monsters at bay. You use gold to build a tool, which a citizen will pick up and become an archer, farmer, or builder. While this lack of direction can inspire you to explore, experiment, and learn through failure, it can just as easily frustrate and diminish the experience of a new player who tries wait out what will turn out to be a never-ending winter.Įverything in this game depends upon gold: Giving a gold to a vagrant will turn them into a proper citizen. Instead of establishing a permanent home, you must plan to gather as much wealth as quickly as possible, build a boat and escape to a new land before winter begins whittling away at your resources. During these long, cold days, resources degrade quickly: Wildlife vanishes, your farms decay, and you are left with no real hope of maintaining your settlement. Winter is coming, and this winter has no end. Many a player starts out the game intending to build up a successful, thriving kingdom before sailing away–and therein lies the dangers of Kingdom: New Lands. This feels like a simple and familiar resource management game, and there is nothing inside the game itself to tell you otherwise, outside of the early discovery of a broken down boat. You must fortify your settlement, as monsters will lay siege each night With no hints regarding escape or explore, many a novice gamer finds themselves trapped in an endless winter, their settlement slowly corroding under the crush of limited resources and seemingly endless waves of monster attacks. The tutorial is incredibly limited, providing the very basics of recruiting lost souls, vagrant people, from the woods, how to create tools to give your peasants jobs, how to barricade your town, and closes with the most basic of commands: Build, expand, defend. Kingdom is an incredibly simple game, but don’t confuse simple for easy. In order to keep your crown, you must manage your time and your wealth to recruit people to your kingdom, build and fortify your capital against the nightly onslaught of monsters… and you must abandon it all before the icy clutches of winter descends. A ghost of a failed ruler guides you to a burnt out fire, and instructs you to pay three gold coins to light it thus begins your rule. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past, foreshadowing the inevitable end of your time as king or queen. ![]() You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. ![]()
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